First released in 1989, the computer game SimCity is "arguably the single most influential work of urban-design theory ever created," according to this gushy 2006 New Yorker piece. The game has gone through many iterations over the years, but the latest -- released last week -- appears to be the most beloved by wonks and also the most loathed by players.
New SimCity has been plagued by so many epic fails since its launch last week (DRM problems, corporate lies, no freaking undo feature) that gaming site Kotaku created a special "disaster watch" section for it and Amazon stopped selling it entirely. Yet the game has "city wonks downright giddy," according to Fast Co.Exist, which set up an urbanist tournament to find out who could build the best pretend city.
Nearly every team planned to create a city independent of finite energy resources and the help of other cities. ... Every city was solely focused on economic autonomy. There was no talk of creating mutually beneficial partnerships. In fact, teams merely saw one another as potential buyers of their wealth of goods and services. The easiest political philosophy is, apparently, Western European mercantilism.
“I would’ve expected everyone to come together and cooperate,” [said SimCity game designer Stone Librande].
While the planners didn't exactly go in for the whole sharing economy thing, they did focus on creating sustainable cities. But Librande, who built the new SimCity "over the past three and a half years with Netflix documentaries on urbanism as his only academic resource," insists that sustainability was not his focus with the game. From Popular Science: